I can do highpoly/lowpoly modeling in zbrush/maya, PBR texturing in substains painter, creating and editing UV maps, baking textures. I participate in the creation of the game (still in development / the project is frozen) as a 3D artist. Created models of edged weapons, building and textures for these models. I am familiar with rigging and animation, but have not practiced much, in the future I plan to improve my skills in this area.